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DeadCell redesign concept part 2-ablities

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a more detailed look at deadcell's new design and its various abilities. since i didn't really number these and order them, i'll organize them to the following; Speed, offensive, body, and endurence. some of these abilites will overlap.

first off we have speed: the abilities that allow deadcell to navigate his enviorment.
High speed: deadcell, despite his bluky mechanical frame, can actually move pretty fast. fast enough to launch a deadly series of strikes on much larger and durable opponets. his speed can be so fast, it's almost like he's teleporting.

Surface running: DeadCell's Feet have built in automagnets which enable him to practically run on AND up walls, which make his envoirmental adaptability amazing.

Air Dive: deadcell can also dive his body off of highstories, virtually making him a high impact kinetic torpedo when he lands. this is useful when he's ambushing thugs.

Offensive:
HEAT  Blastser: located on deadcell's guantleted hands, these blasters serve as Deadcell's priamry range weapon and are remarkable useful, despite the fact he uses them to amplify melee attacks more often. these blasters apperntly create such tempature's that apperntly deadcell needs a vent in order to prevent smoke and heat from damaging synthetic muscle and the frame it's self. the HEAt blasters can reduce a man to a pile of bones or limbs instantly and can cripple cyborgs and mutants. however he can alter the heat blasters to instead realse a wave of hot pressured air to stun targets instead of kill them. these blasters can also be set into overcharge, which causes deadcell's arm components to heat up almost to the point where they break.

Vibro Claws (overlaps with  high speed): deadcell's hands are suited with sharp mechanical claws that automatically enter a state of high vibreation when deadcell is in a combat situtation. the vibrations are so intese that even with nothing more than a graze, the target can lose whole parts of their body. combine this with his apprent martial arts skills and his ability to seemingly render his oppenents apart with almsot no resistence, and you have yourself something that can only be described as a whirlwind of death.

Vector shaper(overlpas with HEAT blaster): a magentic manipulator built into the HEAT blasters allows for energy to literal be contorted into sharp, easly adaptable shapes that can cut through many things at once or can add to a deadly punch. however their most important function is helping deadcell construct his signuature sycthe. he literally cosntructs it out of energy

Sycthe: this weapon's reach and size is such taht it can cute down whole crowd's of oppents in just one swing. combine that with the fact it can be shrunk into a more manuverable smaller version and can unleash waves similar to HEAT Blasters, and youve got what deadcell calls "Sanguine"... yes... he has named it that.

Millitry apedt: deadcell is more than willing to use the weapons of his oppoents against them and will occasionaly horde weapons stockpiles for later use.

Body:
Adjustable muscles: deadcell's muscle mass can actual be increased or decreased. the maximum increase makes him signifigant more blukier, but grants him the strenght to pick up cars and tanks, and evne block attacks from large mecha. the maximum deacrease makes dead cell incredably slender, but makes him more acrobatic and faster for low key melee combat, stealth and scaling buildings. however msot of the time his defult setting is enough.

synthetic structure: seeign as how deadcell dosent really have bones, espically in his arms and legs, dead cell can twist his limbs into postions that seem almsot impossible. he can also corkscrew his muslces to add to a punch. the combined fore of that is enough to take a man's head clean off.

Light landing: deadcell's coridination is such that he can land on something as narrow as a lamppost and remain their indefinatly, excpet if he's at his maximum .

endurence:
Binary regen: if deadcell where to soe parts of his body, that damage will soon be econded by read energy and particals of unkown origin. its possible that his energy core (not shown here) is repsonsible for this. however unlike a healing factor, binary regenration would take about a few minutes rather than a few seconds.

Backfire magnet: in deadcell's palm there is a decive capable of literally cathing energy blast like lasers and can rervse their direction back to the sender. nto only that, the back fire magnet can amplify the destructive force of the laser. deadcell can back fire a maximum of six blast (three per hand) but to go beyond that would risk causign the back fire magnet to explode.

So..... whatta ya think? :iconevilgrin2plz: pretty scary right? don't worry folks, I'll get to 3rror soon.
redesign part1:DeadCell redesign concept

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